A farming simulator inspired by Harvest Moon, written for the Game Boy.
I'm passionate about software engineering and functional programming. I work in a variety of languages including Clojure λ and Python 🐍. In my free time, I make linoleum prints and program games. I'm interested in low-cost websites using techonolgies like HTMX, AWS Lambda and Clojure.
If you're looking to realize your dream app or just take an excel spreadsheet to the next level, I can help! I specialize in delivering full-stack web applications with mobile-friendly frontends and reliable backends. I've worked with clients of all sizes to deliver internal and external facing web applications.
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A step-by-step guide for setting up publicly accssible HTMX endpoints using AWS Lambda URLs
A REST API for accessing palettes on colorhunt.co
A web-form for styling Clojure code using cljstyle
Scrapes data from financial websites and then performs algorithmic analysis to determine overall 'health' of a stock. Cooperative project with atosti
Built to demonstrate game development using functional principles. Uses quil for graphics / input handling. Graphics by Kenny.nl
Based on Steve Losh's Caves of Clojure articles. Uses quil for graphics / input handling. The game is currently a playable WIP. Graphics by Kenny.nl
Slices large images into smaller square 'tiles'. The sliced tiles are named, compressed and sent them back to the user as a single file.
Supports real-time bingo alerts between sessions, URL-based game sessions and Cache-based player ID persistence.